Cubominos Match Demo I only realize I don't evoke the “black and white” dices in the description of Cubominos. Now, it can be very interesting in the development of the game, reminding the traditional opposition of “black and white” in games such as chess, go, reversi, ... Also, it would open many interesting perspectives for the A.I. Here the demo of a match including the following rules not included in the initial version of Cubominos,
So this move bring in 6 points.
6 points2nd white move
Second white dice allowing perfect adaptability for the next possible black move ; 5 points.
5 + 4 = 9 points3rd white moveThe value of the inside faces of the white dices: 4 & 2, thus perfectly adaptable for the possible next black dice in e2. 2 points only but it is a move of demonstration.
The value of the inside faces of the white dices: 6 & 2, thus perfectly adaptable for the possible next black dice in e2.3rd black move3 points
the adaptability of the next black dice is possible in e2.
4th white move variantThis is an interesting configuration ! In this situation, the next black dice placement cannot be made in e2.
Because the value of the inside face of the last put white dice is 5 as we can see. So here, white player loses the benefit of the points of his move. But it is 1 point only, and it is interesting because the placement of a black dice would bring in 9 points as we can see below. 4th black move This is a very good move : 4+2+3 points for the inside faces, i.e. 9 points ; in addition, 4 black dices encircle the white dice in e3, which brings in 11 more points, i.e. the value of the up-faces of the 4 black dices: 1 + 1 + 4 + 5 = 11 points. Let's note the new chain in e2-f2-f3-e3-e4-d4 [digits 1 to 6 in disorder, which brings in 1+2+3+4+5+6, i.e. 21 points to the black player ; So this move brings in 9 + 11 + 21 = 41 points. 5th white move
As we can see, there is no possible complete adaptability for the next black move in c4 ; nevertheless, the complete adaptability of black dice is possible in c2 as we can see below. This is the option chosen by the white player.
This variant allows a double adaptability, i.e. in c2 & c4.But this is not the option chosen by the white player.5th black move for the first time, the player put his dice against a dice of the same colour a move that allows a complete adaptability of white dice placement in d1 but not in h1 ; let's recall that a dice against a dice of the same colour doesn't give the benefit of any point !
Now it is the white player who loses the benefit of the points by putting his dice against another of his dices.
non possible complete adaptability for the placement of a white or black dice in c1
Lateral faces : 2 points.
Lateral faces: 6 + 2 = 8 points.
white : 6 + 5 + 2 + 22 + 38 + 44 = 117 points black : 6 + 9 + 3 + 41 + 66 + 94 = 219 points.Your objective : to get a maximum of points. How ? you have several possibilities :
- series of same numbers : 111111 - series of incremented numbers : in logical order : 123456 or in disorder - alternances of numbers : 252525 (an alternance of complementary numbers gives you more points than other types of alternances ; so, 252525 is more interesting than 262626 - series in any direction, so diagonally accepted complementary numbers : 1-6; 2-5; 3-4 (the sum of two opposite sides is always 7). - In a virtual version of the game, the pattern of squares can be as large as one wants and the number of dices can be unlimited ; - benefit of the points if a dice against a dice of the opposite colour ; - dice against a dice of the same colour doesn't give the benefit of any kind of points (lateral placement, encircling, chains..) but allows to prevent the benefit of a figure by the opponent ; - to form a square of dices of the same colour - one or more dices of the same colour encircled by dices of the opposite colour ( - the figure, chain or encircling, must be indicated just after the move by the player - a chain is constituted of 6 dices one against the other two by two - the chain must be continue - a chain must start from the up-face value of the last dice put.
- to play “against” the opponent, negative, defensive, non romantic approach - to prevent the opponent to continue the game - to remove a maximum of dices of the opponent - dice placed in non possible adaptable position for the next move removes the benefit of the points - to play for oneself, positive, offensive, romantic approach. |